Mapping the Virtual Economy: Bitcoin and Gaming ByLiam J KellyPRO INVESTOR Updated: 09 August 2021 DisclosureWe sometimes use affiliate links in our content, when clicking on those we might receive a commission – at no extra cost to you. By using this website you agree to our terms and conditions and privacy policy. Young people are placing a higher premium on leisure time, and a much lower one on buying status items. The low cost of digital media, as well as the high-quality content therein, also promotes non-work activities like playing video games or flying around the Internet. More importantly, and according to a few pundits from the crypto space, this is also…Read More. The post by Liam J Kelly appeared first on BTCManager, Bitcoin, Blockchain & Cryptocurrency News